![]() ![]() But the key is to take the time to experiment, with enough effort you can get any sound to sound like most anything.įor example in the trailer to achieve the physical impact of striking a character with a cricket bat i used a combination of 3 sounds, biting into an apple, scrunching a Styrofoam noodle cup and slapping a 1kg bag of flour, then pitch shifting and a little processing to make it gel together. After doing that for a number of years you start to tune your ear to hear what "could be" in a sound, rather than what actually is. ![]() Tim: A lot of it is trial and error, recording something random, experimenting, getting a completely different result to what you wanted but learning from it so you can remember how to replicate something similar in the future. How do you go from hearing something to coming up with an entirely novel use for it? They're also designed to capture a stereo field well, which we don't often think about but really becomes apparent once you have headphones on and sensitivity up. You might want to record doors opening and closing in your house, but not necessarily the dog barking across the road, having that little extra bit of control goes a long way. The microphones and pre-amps in field recorders are far superior in sound quality, not to mention mic. Tim: Phones are good in a pinch, but you have to do a lot more post production to get a clean sound. What is a field recorder? Why can't you just use your phone to record some sounds? Here Tim talks us through the process of recording sounds through to getting them in-game. He’s been playing games since the early nineties, with his first gaming memories being on the Commodore 64 with the likes of Frogger, Bards Tale and R-Type. The screenshot above may look pretty, but it’s an example of right characters, right location, wrong conversation, so Dean and Anniemay will go over the logic in articy, the scene setup in Unity, and compare against a test plan (basically, the steps to complete the quest which helps both integration and QA) to see which sneaky variables or conditional checks have gone awry.Queensland-based composer Tim Sunderland, Audio Lead on Broken Roads, has been a muso for 23 years, having started on the drums at 10 and expanding from there. “It has truly been a ride as someone who has been a fan of the game since 2019 to now apart of the team since last year seeing the amazing world and reading the incredible writing and knowing that RPG lovers and gamer are going to have something special on their hands.” “Recently I have been focusing on integration (as you may have seen on our socials) and making sure the game is playable from origin to endgame,” he says. Dean and Anniemay have been doing a fantastic job of this recently. It’s one thing to design the quests and hook up all the logic and conversations in articy, and another to actually get the quests to play as intended in Unity. ![]() Our Unity Developer/Recommender of Good Games/Integrator/Game Dev Guy, Dean Baron, has been powering through the implementation of the quests in Broken Roads. ![]()
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